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AI Insights · Timothy · October 2022

Top 5 Boxing Games on Android in the US for Q3 2022

Explore the performance of the top 5 boxing games on the Android platform in the United States during Q3 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Boxing Games on Android in the US for Q3 2022

During the third quarter of 2022, the top 5 boxing games on the Android platform in the United States showcased varying trends in performance metrics. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for each app.

Boxing Star: Real Boxing Fight saw its weekly revenue fluctuate, peaking at around $20.9K in mid-August before experiencing a gradual decline to approximately $15.6K by the end of September. Weekly downloads for the app showed an overall downward trend, starting at around 4.7K in late June and dipping to about 2.5K in early September, but slightly rebounding to 4.5K by the end of the quarter. Active users also exhibited a decline from 16.4K to 11.4K, with a modest recovery to 16K towards the end of September.

Real Boxing 2 maintained a relatively stable weekly revenue, hovering between $9K and $11.9K throughout the quarter. Weekly downloads saw a gradual decline from 17.5K in late June to 11.3K in mid-September, with a slight uptick to 13.9K by the quarter's end. Active users showed a consistent decline from 28.4K to 20.5K, only to rise again to 22.8K in the final week of September.

MMA Manager 2: Ultimate Fight experienced a notable increase in weekly revenue, starting at $2K in late June and reaching $8.8K by the end of July. This was followed by a decline, stabilizing around $6.5K in September. Weekly downloads peaked at 10K in mid-July but fell to approximately 2.9K by the end of the quarter. Active users mirrored this trend, increasing from 2K to 10.2K in July before decreasing to around 5.7K by late September.

WWE Mayhem showed stable weekly revenue, maintaining figures around $3.2K to $5.2K throughout the quarter. Weekly downloads remained relatively steady, fluctuating between 2.6K and 4.1K. Active users also remained stable, averaging around 12K to 14K during the quarter.

EA SPORTS™ UFC® Mobile 2 had a modest weekly revenue, ranging from $1.4K to $3K. Weekly downloads showed a general decline from 16.3K in late June to 9.8K in early September, with a slight recovery to 11.1K by the end of the quarter. Active users decreased from 26K to 19.4K, with a small rebound to 20.5K in the final week of September.

For more detailed insights and trends, the full data can be explored on Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022